x-box details revealed

x-box secrets revealed. xbox secrets revealed. New X Box 2 details xbox details revealed: * Gamer Cards * Marketplace * Micro Transactions * Custom Playlists * A well-balanced system * A multicore processor architecture * A custom-designed graphics processor * A significant leap to high-definition graphics * Multichannel, positional audio fidelity * Richer online communications, and * An abundance of on-demand game console content

Wednesday, July 20, 2005

Microsoft Notebook: Gates hints at sharing Xbox secrets

By TODD BISHOP
SEATTLE POST-INTELLIGENCER REPORTER

In its quest to gain ground in the video-game world, will Microsoft's Xbox business take a page from the company's Windows playbook?

That's the lingering question after Bill Gates, in a recent interview with a Japanese newspaper, didn't rule out the possibility of someday making the underlying Xbox technology available for other companies to offer in their own hardware, not just in Microsoft's own console.

The interview in Japan's Nikkei newspaper fueled reports speculating that Microsoft might attempt to spread the infrastructure for playing Xbox games in much the same way that it has made Windows ubiquitous on computers -- by licensing it out to a variety of hardware makers.

Gates cautioned in the interview that "there is nothing concrete." Microsoft representatives declined to go into detail, saying any speculation on the subject was premature.

However, the interview with Gates wasn't the first time that a Microsoft executive had publicly acknowledged the possibility of spreading the Xbox technology to different types of hardware. And the earlier comments, while not widely noticed at the time, contained key clues about the potential course the company might follow.

Those previous comments came from Bryan Lee, chief financial officer in Microsoft's Home and Entertainment Division, during a session between Xbox executives and financial analysts at the E3 video-game convention in May.

Lee told the analysts that the company first needs to make sure it no longer loses money on the overall Xbox business. That's one of Microsoft's key objectives with its second-generation game console, which begins with the scheduled launch of the Xbox 360 later this year.

But assuming that the profit goal is reached, Lee said, Microsoft would then be in a position to take "a much broader platform approach."

The idea, he explained, would be to "partner with people to take your core architecture, weave it into derivative products, think about partnerships with consumer electronics companies, think about partnerships with broadband companies, think about a lot of kind of leisure activities that can use the technology."

Lee described it as "a tremendous opportunity." Neither he nor Robbie Bach, Microsoft's chief Xbox officer, went into further detail on the subject during the session with analysts.

"There are certainly a multitude of opportunities when you take a platform approach, which was what Bill was articulating in his interview with the Nikkei," Xbox spokeswoman Molly O'Donnell said last week, noting that the company "consistently examines new avenues to make the Xbox platform more successful."

O'Donnell said the company doesn't have any more specifics to share on the subject at this point.

Microsoft is attempting to come from behind in the video game console business. Sony's PlayStation 2 dominates the worldwide game console market, outpacing both the Xbox and Nintendo's GameCube.

At the very least, analysts said, the discussion illustrates Microsoft's willingness to consider unusual strategies to gain ground in the console business. Offering the underlying Xbox technology to other hardware makers would be a departure from the typical practice in an industry accustomed to seeing a dedicated console from a single company, such as Microsoft, Nintendo or Sony.

The strategy could make business sense for Microsoft by broadening the market for Xbox games.

But it's not clear whether there would be much demand from other hardware makers to tap into what amounts to the less-profitable side of the business, said industry analyst Michael Gartenberg of Jupiter Research.

"The console game business is all about software," Gartenberg explained.

"No one makes a lot of money, if any, on the hardware," he said.

At the same time, Microsoft is turning the Xbox 360 into much more of an entertainment hub than the first Xbox is.

With that in mind, if Microsoft licenses the underlying technology to other companies, one goal might be to encourage development of multimedia products to work in conjunction with the new console.

Examples could include an add-on for recording TV onto the console hard drive, said Michael Pachter, Wedbush Morgan Securities analyst.

But without further word from Microsoft, it's all speculation. Pachter said the company might just be leaving its options open to consider what might be possible if it brings additional companies into the picture.

"You're going to get innovation if you create an open platform," Pachter said, noting that the Xbox 360 is slated to be more powerful than most home computers.

"This box is a monster -- it's a screaming monster. God knows what people could do."

Tuesday, July 19, 2005

Spider-Man is coming to an X-Box near you...

San Diego - Microsoft and Marvel Comics announced an exclusive deal on Thursday that will see Marvel's line-up of legendary comic characters battling it out on the tech giant's upcoming X-Box 360 video game console.

The deal gives Microsoft exclusive rights to online gains featuring Marvel characters, including such comic book legends as Spider-Man, the Hulk, the X-Men and the Fantastic Four. The agreement was announced at Comic-Con International, the world's largest comic book convention.

The X-Box, Microsoft's current game console, is already seen as an industry leader in online gaming in which players in different locations play against each other over broadband Internet connections. The X-Box 360 is expected to be available this holiday season in North America, Europe and Japan.

"Marvel has created some of the most iconic and exciting characters and stories in the past century. We're thrilled to bring this universe to interactive entertainment," said X-Box executive Peter Moore.

"With this next generation of gaming, Marvel fans will finally have the ability to create choices with their favourite super heroes, villains and creatures in unbelievable detail." - Sapa-dpa

Monday, July 18, 2005

Xbox 360 spotted? Who knows

By: INQUIRER staff Monday 18 July 2005, 16:07
360 HACKER has published a series of pictures which it claims show a kid playing with Microsoft's Xbox 360.

According to the blurb, the kid allegedly playing with the Xbox 360 has a relative who is something to do with Microsoft.

Well who knows if this is all real or not. It might just be a bit of hoohah doodah with no substance. But certainly the pix are generating quite a bit of interest already, and can be viewed here.

Thursday, June 02, 2005

Current game consoles live on

By Alfred Hermida
Technology editor, BBC News website

With powerful new games consoles on the way, it might seem like game over for the current set of consoles.

But the makers of the PlayStation 2 (PS2) and Xbox are confident that gamers will be playing their machines for a few more years.

Sony expects to sell a further eight million PS2s in Europe alone over the next 12 months and Microsoft says it will continue to manufacture millions more Xboxes.

At the recent E3 games expo in Los Angeles, there was little talk about the current generation of machines. Instead all eyes were on the new wave of consoles announced by the big names in the business.

To much fanfare, Sony, Microsoft and Nintendo unveiled the machines which they hope we will be playing in the years to come.

These so-called next-generation consoles are opening a new chapter in the history of games, offering high-definition cinematic images in real time and the computing power to deliver sophisticated and complex gameplay.

Old workhorse

Microsoft's new Xbox 360 is due to go on sale worldwide towards the end of the year, with the PlayStation 3 coming in the spring of 2006. Nintendo has talked about releasing its Revolution sometime next year.

The games will phase out very slowly. The industry has learnt that moving away too quickly is costly
Gerhard Florin, Electronic Arts
Despite the column inches devoted to the new machines, most of the floor space at E3 was taken up by games for the current generation of machines.

The PS2 is the oldest of the bunch. It was launched in October 2000 and so far more than 80 million have been sold worldwide.

Despite its age, Sony expects its old workhorse to continue doing well, though sales will slow down.

The head of Sony Computer Entertainment in Europe, David Reeves, has talked about having close to 50 million PS2s in homes in Europe, the Middle East and Australia by 2010, up from 30 million at the moment.

Sony has some knowledge in managing the lifespan of a console, due to its experience with the original PlayStation. The console is more than 10 years old, as it was first launched in Japan in 1994.

With 100 million PSOnes worldwide, the console is still selling, albeit in small numbers.

Xbox games

Microsoft is also looking to get some more mileage out of its Xbox.

"We have got our full weight behind the Xbox and we are committed to making millions more of the console," said Michel Cassius, Xbox's European director.

But Microsoft is adopting a different tactic to Sony. It is going to stop working on current generation titles and instead focus on games for the Xbox 360.

"Microsoft Game Studios will focus on the next-generation of games but third-party publishers are looking at an install console base of 20 million and plus," said Mr Cassius.

He stressed that Xbox fans had much to look forward to, with 200 games coming this year and 150 next year.

"We are not shying away from the Xbox," insisted Mr Cassius. "We are investing in the content that will define the next-generation console and that is critical to us."

Slow change

Judging by the number of games at E3, game publishers believe there is life left in the current consoles.

The biggest game on show was the latest incarnation of the Legend of Zelda for Nintendo's GameCube

And there was plenty on offer from big names in the industry such as Activision, Ubisoft and Electronic Arts (EA).

"We cannot leave the current generation alone," explained EA's European boss Gerhard Florin.

"Everyone moved off the PSOne onto the PlayStation 2 too quickly. We won't make that mistake again," he told the BBC News website.

As the world's largest games publisher, EA holds considerable sway. It is working on new titles such as The Godfather, Black and Batman Begins.

"In 2006 our main focus will be on the current generation," said Mr Florin. But the number of games will start to slow by 2008.

"The games will phase out very slowly. The industry has learnt that moving away too quickly is costly."

Story from BBC NEWS:
http://news.bbc.co.uk/go/pr/fr/-/1/hi/technology/4597213.stm

Tuesday, May 10, 2005

Allard offers XBOX Details

In a speech delivered at the Games Developers Conference, Microsoft Veepee and the man behind the XNA development platform J Allard expanded a little on the company's plans for the next-generation Xbox console. "In the HD Era the platform is bigger than the processor," Allard enthused. "New technology and emerging consumer forces will come together to enable the rock stars of game development to shake up the old establishment and redefine entertainment as we know it." The man orchestrating this 'revolution', also spoke of 'the emergence of an "HD Era" in video games that is fueled by consumer demand for experiences that are always connected, always personalized and always in high-definition', according to Microsoft's official PR.

Waxing lyrical further on the merits of the HD era, the new official line from Redmond speaks of an Xbox 'guide', outlining the following features:

* Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox Live(tm) information. They let players instantly connect with people who have similar skills, interests and lifestyles.
* Marketplace. Browseable by game, by genre, and in a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins and new community-created content.
* Micro-transactions. Breaking down barriers of small-ticket online commerce, micro-transactions will allow developers and the gaming community to charge as little as they like for content they create and publish on Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of their buddies.
* Custom playlists. This feature eliminates the need for developers to support custom music in games. The guide instantly connects players to their music so they can listen to their own tracks while playing all their favorite next-generation Xbox games.

Developers creating titles for the next-generation Xbox will also be liberated from having to worry about programming for technical certification requirements (TCRs), as features like voice chat and 'playlists' will be integrated at chip level in the new hardware. The aforementioned guide to the way forward is also created with software at its heart, and the XNA development platform is what Microsoft hope will make the Xbox easy to develop for despite the rising complexity of the hardware involved.

On the hardware itself, Allard's presentation revealed the following juicily official details:

* A well-balanced system that will deliver more than a teraflop of targeted computing performance
* A multicore processor architecture co-developed with IBM Corp. that provides developer "headroom" and flexibility for the HD Era
* A custom-designed graphics processor co-developed with ATI Technologies Inc. designed for HD Era games and entertainment applications

Nothing too specific, but the performance claims are certainly lofty, meanwhile the new details conclude with word that development standards like DirectX, PIX and XACT will be supported to empower developers, as will the newly created XNA Studio, a tailored development environment created for ease of use and to get the most out of the new hardware. We'll keep you posted on this, and can't wait for more details, probably coming at E3.

Next Xbox Details Revealed!

Next Xbox Details Revealed!
San Francisco, Calif.—Today at the annual Game Developers Conference (GDC), Microsoft® announced the first details about its next-generation Xbox® video game system. Hardware, software, and services are being fused to power enhanced gaming and entertainment experiences.

Microsoft Corporate Vice President and Chief XNA™ Architect J Allard further outlined the company’s vision for the future of entertainment, citing the emergence of an “HD Era” in video games, fueled by consumer demand for experiences that are always connected, always personalized, and always in high-definition.

“In the HD Era, the platform is bigger than the processor,” Allard said. “New technology and emerging consumer forces will come together to enable the rock stars of game development to shake up the old establishment and redefine entertainment as we know it.”

Building on 10 years of innovation with the DirectX® API, the Microsoft Windows® and Xbox platforms will enable ground-breaking game experiences in the HD Era. To show what this will mean for gamers, Allard shared the first details about the Next-Generation Xbox Guide. Persistent across all games and media experiences, the Guide is an entertainment gateway that instantly connects players to games, friends, and digital media.

Features of the Next-Generation Xbox Guide include:

* Gamer Cards: These cards will give gamers a quick look at key Xbox Live™ information. They will help players instantly connect with people that have similar skills, interests, and lifestyles.
* Marketplace: Browse-able by game, genre, and a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins, and community-created content.
* Micro Transactions: Breaking down barriers of small-ticket online commerce, micro-transactions will allow developers and the gaming community to charge as little as they like for content they create and publish on the Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of all their buddies.
* Custom Playlists: This feature eliminates the need for developers to support custom music in games. The guide instantly connects players to their music, so they can listen to their own tracks while playing all their favorite next-generation Xbox games.

Typifying the HD Era gaming experience, the Next-Generation Xbox Guide requires hardware designed with software in mind. System-level features of the Guide, such as custom playlists, the Xbox Live Friends list, and voice chat, are enabled at the chip level, liberating developers to focus on creating games, not developing for technical certification requirements.

To support consumer demands for the HD Era, the next-generation Xbox is designed around key principles that let developers maximize real performance, using concepts they are already familiar with. The next-generation Xbox hardware design principles include the following:

* A well-balanced system that will deliver more than a teraflop of targeted computing performance.
* A multicore processor architecture, co-developed with IBM Corp., that provides developer “headroom” and flexibility.
* A custom-designed graphics processor, co-developed with ATI Technologies Inc., designed for HD Era games and entertainment applications.

In addition, familiar software technologies (such as DirectX, PIX, XACT, and the recently announced XNA Studio) and an integrated team-based development environment tailored for game production complement the new hardware. The goal is to help game developers unlock increasingly powerful and complex silicon.

The HD Era gaming platform will strike an elegant balance of hardware, software, and services to power the new experiences that consumers demand. Gaming and entertainment features, such as the Next-Generation Xbox Guide, represent a shift toward more immersive and integrated consumer experiences. This shift will be further illustrated by:

* A significant leap to high-definition graphics, in which character movements and expressions are intensely vibrant and nearly indiscernible from real life,
* Multichannel, positional audio fidelity so clear and precise that players will be able to hear the faintest enemy footsteps sneaking up behind them,
* Richer online communications, and
* An abundance of on-demand game console content.

About Xbox
Xbox is the video game system from Microsoft that brings people together for the most exhilarating game and entertainment experiences. Xbox delivers an expansive collection of breakthrough games, powerful hardware, and the unified Xbox Live online service. The tag line “It’s good to play together” captures the spirit of Xbox as the social hub of the new digital entertainment lifestyle. Xbox is now available in North America, Asia, Europe, and Australia.

New Xbox details leak out ahead of launch

Mon May 9, 6:29 PM ET
Extensive details of Microsoft Corp.'s newest video game console leaked out on the Internet on Monday, three days ahead of the console's formal worldwide unveiling on MTV.

Based on pictures and purported eyewitness accounts that made the rounds of the Internet over the weekend, the console will be known as "Xbox 360."

Microsoft would not confirm any of the information circulating on the Web, saying "everything you are reading about at this point is buzz and speculation."

The console is mostly white and designed to stand on one end, will feature a wireless controller and also a remote control that appears to handle multimedia functions like audio and video playback, according to various online forums that track consumer technologies.

The console's power button has "skins," customizable appearances that can apparently be added by the user. Other peripheral devices that appeared in some of the shots include a headset and a kind of Web camera. The pictures first appeared prominently on the tech Web site Engadget.com.

On Monday afternoon, gaming and technology Web sites including TeamXbox.com, GamingHorizon.com and Engadget began to publish identical-looking lists with detailed technical specifications for the console.

Among those details were a detachable 20 gigabyte hard drive, support for wireless networking, three 3.2 gigahertz central processors, surround sound and universal support for high-definition video.

The sites also said there would be two tiers of the Xbox Live online gaming service, one free and one with a subscription that would offer enhanced matchmaking and customization features.

Plenty of details remain to be revealed, including when exactly Xbox 360 will ship, what it will cost, what will be included, what games will be available at launch and whether it will be compatible with games for the original Xbox.

It was not clear if all of those questions will be answered on Thursday's MTV broadcast, or even next week at the news conference Microsoft will hold at E3, the annual games industry trade show in Los Angeles.

Microsoft said in early April it would unveil its new console on MTV, a change in tactics in an industry where new hardware has always been revealed at trade shows closed to the public. Microsoft said at the time it wanted to break that mold and drum up public enthusiasm for its new machine.

That Microsoft planned a new console this year was perhaps the worst-kept secret in the industry though, as game publishers have said over the last few months they expect a new console ahead of this year's holiday season.

The original Xbox launched a year after the debut of market leader, Sony Corp's PlayStation 2, and that head start proved invaluable to Sony. Early on in the Xbox's life Microsoft promised it would not be beaten to market with its next console.

Sony is expected to offer some details about the PlayStation 3 at E3 next week, though the console itself is not expected until sometime in 2006.